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 Grand Theft Auto IV Complete Walkthrough (spoiler alert) Part 3

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Dale
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Registration date : 2008-04-18

Grand Theft Auto IV Complete Walkthrough (spoiler alert) Part 3 Empty
PostSubject: Grand Theft Auto IV Complete Walkthrough (spoiler alert) Part 3   Grand Theft Auto IV Complete Walkthrough (spoiler alert) Part 3 Icon_minitimeFri May 23, 2008 12:15 pm

PHIL'S MISSIONS

Museum Piece
Get behind cover straight away. There are guys coming at you from all sides, so make sure your back's covered while you clear out one aisle - then you can concentrate on the others. There's a medipack at the top of the stairs, so grab that and watch out for more people appearing on the balconies as you head through the museum. When you get outside, shoot the first two guys you see, then jump in a car and lose everyone.

No Way On The Subway
Another mission where you can't kill the people you're chasing until a certain point. You'll need to chase them through the subway - you can actually kill the first biker after passing a couple of trains, but if you leave him alone he'll crash into an oncoming train on his own and die anyway. After that the last biker veers onto the bridge - follow him, and accelerate to take the jump when he brakes. He'll crash, so you can shoot him or run him over at leisure.

Late Checkout
Once you get up in the lift here the shooting's going to start straight away, so tap left on the D-pad to pull out your biggest gun and get blasting. This is actually a fairly decent place to use a rocket launcher, grenades or Molotovs, because the confined space makes them very effective. The toughest section happens as you reach the roof - the glass stops you dashing through to take cover, but doesn't stop bullets. Keep your head down and blind fire over the top to take down the first few enemies.

Truck Hustle
This one's a simple matter of shooting absolutely everyone before you even try to make it onto the truck. After you sprint to the truck and grab the back, just pull back on the stick to hang on at the corners.

Trespass
Phil gives you two options here, but the best one is to head around the back and shoot your way up the building. It's best to take a rocket launcher on this mission so you can take out the chopper easily, but a few clips of carbine ammo will do the job just as well.

Catch The Wave
Once the shooting starts in this mission, hide behind the truck to shoot the mobsters, then stay between Phil and the boats once you're on the water. All you have to do is stay alive and between Phil, and eventually you'll 'lose' the other boats. Simple.

To Live And Die In Alderney
Things go wrong as soon as you get to Frankie's house in this mission, so be ready to get driving. You'll need to follow Phil's car - shoot at the cops if you want - until it's time to do a runner on foot. Don't worry if Frankie gets hit, because it doesn't seem to matter too much if he dies. The main thing is to lose the cops, which is easiest to do by going through people's back gardens until you cut off their line of sight.

STORY MISSION

Weekend At Florian's
Instead of getting a GPS in this mission, you need to listen to directions. If you can't be bothered with that, though, just head to Middle Park West in Broker - that's where you'll find Florian.

BERNIE'S MISSIONS

Hating The Haters
This is another chase scene where you can't kill your target until a certain point - just be aware that you're going to have to pick Bernie up on your moped, because you don't want to drive past and lose him.

Union Drive Blackmailers
This is possibly the toughest chase in the game, because the blackmailers can't be stopped and will flip cars over as you chase them. Once you've made it along the freeway - and don't worry about the cops who show up to tackle the blackmailers - they'll become vulnerable and eventually crash, letting you take them down as they dash through the park.

Just don't go too nuts with the shooting, or you'll have to lose the cops before you can finish the mission.

Buoys Ahoy
Inevitably, your picnic's going to go wrong - so when it does, just follow the enemy boat until it crashes. You can actually flank Dimitri's men by scrambling up the bank and getting behind them, which takes them by surprise and lets you shoot them in the bank. Get the one nearest the boats first, so that when the cops turn up you can hope in the boat with Bernie and run for it.

GERRY MCCREARY'S MISSIONS

Actions Speak Louder Than Words
This is another tailing mission, but unlike the last one the bad guys don't stop at red lights, so it's more important to stay with them than to keep your distance. When you get to their HQ, leave your car on the getaway spot, then trigger the bomb and finish off anyone left. Afterwards you'll have to evade the police which can be tricky because of the lack of places to go - stay on the straights until you find a place with a junction, then zigzag.

I Need Your Clothes, Your Boots and your Motorcycle
The bike you need's around the side of the house. Go and find the man you're supposed to be killing, but be aware that he's going to bolt straight away. There aren't too many preset events in this chase - although you need to be wary of buses coming out of the side streets - so the main thing is practicing hit your power slides to get around corners fast. Dab the brakes coming in, then hit the handbrake as you go into the bend and accelerate out.

I'll Take Her
Although you're technically supposed to drive your kidnappee towards the coast so she doesn't get nervous, it isn't really that important - as soon as you crash or do something crazy in the car, you'll spook her and you can get on with the kidnap. Don't go too fast - she'll grab the wheel or slap you, making you swerve, and if you're travelling at speed you'll collide with something and trash the car.

Keep it steady and brake every time she goes nuts - after five or six, Niko will knock her unconscious, letting you tackle the freeway drive in peace. Just don't forget to pay the tolls.

She's A Keeper
You can't afford to switch cars in this mission because Grace'll die - so focus on avoiding the Ancellotis rather than shooting it out with them. As always, zigzagging is your friend - once they're all gone, just cruise on home.

Diamonds Are A Girl's Best Friend
Another mission gone wrong - again, get straight to cover. Don't worry about Packie too much, but be aware that the walkways don't give you much cover - you'll need to stick close to the pipes if you want to avoid taking damage.

JIMMY PEGERINO

Pegorino's Pride
You'll want to wear a suit to get into this mission. The sniping's relatively easy - just start shooting as soon as the guys run in from the back. Keep your distance as much as possible as you make your way into the building, and shoot as many people as possible from as far away as possible - you can pop the lookouts on the stairway and in the window from miles away with the sniper rifle, saving you from making a dash across open ground.

Once you get to the building, stay in cover and shoot as many people as you can before you go inside, paying special attention to the guys coming from the doorway on the right. Once you go a certain distance into the building you'll be told to get to Pegerino before he dies - run, because you've only got about thirty seconds to get to him.

A bulletproof vest really helps out in this mission, because you don't want to be worrying about your own health. Then it's a simple car chase to clean up the final few guys.

Flatline
The important thing here is not to pull a gun - if you do, it's an instant two-star wanted level. Head for the ER and shoot Anthony's bodyguard, then Anthony. This makes the police arrive, but they'll leave their cars out front, so shoot a path through and grab a motor to get out. If you're running low on health, there's a Sprunk machine in the lobby that you can use for top ups.

STORY MISSION

Undertaker
This is a massive shootout at the church - keep an eye on Packie, and take cover behind the hearse as you roll grenades under the Albanians' cars. Shoot the dudes. When you get in the hearse to drive to the cemetery, don't drift around the corners or you'll lose the coffin.

GAMBETTI'S MISSIONS

Entourage
Find the gangsters and get in convoy - this opening bit's simple enough. When the shooting starts, get to cover straight away. Shoot all the gangsters from the alley, then jump in your car. Four cars will get on you when you hit the intersection, so drive straight at the lead one and veer around it to break out of the ambush. Then just zigzag through the streets until you're away. Try not to shoot too much, or you'll have the cops to worry about as well.

Dining Out
No point messing around here: shoot the maitre de of the Korean restaurant (he's packing), then shoot the guys who come to investigate. Then shoot everyone else, behing careful as you head up the stairs, and go through the kitchen to kill everyone else. As Fuk escapes, slide down the ladder (by holding X) and sprint into the alley to blow up his car. Job done.

Liquidize The Assets
When you get to the compound with the cocaine vans, climb over the fence to the right of the gate - now you can clamber up onto the walls.

Wipe everyone out, but before you start blowing up the trucks, head around to the right and shoot the people who come out of the side door - otherwise they'll make a break for it in one of the vans, making you fail the mission.

Once everyone's dead, conserve ammo by driving all the trucks into a group and leaving the forklift truck near them, then detonating the cylinder on it with a shot or two. This'll make everything go up like a bonfire.

//THE END//

Finally, Gambetti and Ray come good on their word and Niko's greatest nemesis - the crooked soldier Darko - is delivered, bound and beaten, into Liberty City airport for Niko to do with as he pleases. This isn't really a mission as such; more of a chance for Niko to either settle the score or be the bigger man and walk away.

We chose to spare Darko, since he's a drug-addled, guilt-ridden wreck. Or you could just cap him in the head. Either way, that's it for this particular mission. And you thought Darko was going to be the final boss, didn't you?

Now Dimitri's on the phone; surprisingly, he wants to make pals! This is another crucial juncture for Niko - should he side with the traitor and bring home potential megabucks or opt for revenge and chase Dimitri down to his lair? So, choose your poison - whichever mission you opt for, there's going to be a crazy amount of shooting so make sure you're tooled up on both the ammo and armour fronts...

Next Mission
Head to the warehouse down at the docks, where - surprise - just waltzing in with Phil Bell and grabbing the money doesn't exactly go according to plan. An enormous warehouse shootout beckons, so make damn sure you're packing full AK ammo and body armour.

Then it's simply a case of taking your sweet time, seeking cover at every opportunity and using manual zoomed aim to gradually pick your foes off one by one. After about fifty are dead, you should have worked your way up to the office at the top of the warehouse interior.

Drat, some SOB is making off the proceeds! Leg it down to the floor, snag that van waiting outside and chase the thieves across the docks. Be careful not to let them get too much of a lead otherwise you'll have to restart the mission. Once you've caught them, it's mission completed...

A Dish Best Served Cold
But you don't want to do that, do you? Nah, revenge is much sweeter so it's off to Dimitri's tanker to finally flush the traitor out. This ship is literally crawling with machine-gun and shotgun-toting grunts, so take advantage of the crane that's located right next to the boarding plank. Take down the nearest guards from above with your AK, before switching to sniper rifle and eliminating /every enemy in sight.

Be sure to look carefully; the more you can pick off at this stage, the less there'll be to worry about onboard. Once you're on the ship tread carefully; it's not uncommon to have left a foe slip through the net and if they catch you unawares Niko's history.

Work your way through to the bridge, before activating the opening of the bow doors. This'll trigger another wave of baddies, so remember to seek cover and - above all - /take your time/. After you've reached the interior of the hull, wipe out the goons protecting Dimitri before taking him down with grenades from cover. Dimitri can take a lot of punishment, so be careful.

After he's been incapacitated, enjoy the sweet satisfaction of kneecapping him before popping a cap in his sorry head. Phew, only one more mission remains!

Finale
He's hardly a contender for the Biggest Bad Guy in GTA IV, but that doesn't stop paranoid mentalist Jimmy Pegerino from deciding he wants Niko dead after the Dimitri debacle. Niko feels likewise, so he, Little Jacob and Packie tear across Liberty City to dish out a final dose of justice.

Pegerino's hauled up inside an abandoned pier building, but instead of going for a direct all-out assault, slip around the back by the pier and up onto the roof via a handy ladder.

Pick all the goons off from your handy vantage point with your AK, before dropping down onto floor level and clearing out the rest of the building by nipping in through the now unguarded front door. Pegerino's making a break for it, so chase him down the pier - taking out any remaining stragglers with extreme prejudice.

Drat, he's got a boat! Never mind, snag the nearby trial bike and hair down the beach in hot pursuit. After a few minutes, you'll see a ramp pointing out to sea.

Gun it and tear off the ramp - Niko will grab hold of a handy chopper piloted by his pals. Suspend your disbelief for a moment, because this next bit is tricky. Your mates tell you to stay low to Pegerino as you tail him, but since he's blasting rockets at you that means less dodging time - so keep nice and high so you've got ample time to maneuver.
After a period of sustained pelting with your mingun, Pegerino's mashed up boat docks at Happiness Island where Niko finally has the chance to end his particular Liberty City story. Sadly, for Niko, it'll come at a hefty personal price.
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Grand Theft Auto IV Complete Walkthrough (spoiler alert) Part 3
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